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Roy-Robin Wächter, UNREAL Artist
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Unreal Engine PBR Material Artist, former Level Designer
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Siegen, NRW, Germany


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                                    Shown above are PBR materials I made for Unreal Engine 3 and 4 as well as texturepacks and levels I made for Unreal Tournament 2004 (Unreal Engine 2.5) 15 years ago.
                                    I am not available for remote work at the moment. I just recently jumped into this rapidly evolving rabbithole called Unreal Engine 5, so stay tuned for new updates!


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